Weekly Dev Journal 1: Introducing “Race The Sun”

Stepping out on a ledge.. Hey all, thanks for reading! Forest and I decided that from here on out, we’re going to do a weekly development update, and just be really transparent about what we’re working on, including a playable build so everyone can see our progress and provide gut-wrenching critical feedback. Or something like… Read More


Making a game with kids: part 1

For awhile I’ve been thinking it’d be a good idea to try making a game with my girls, after being inspired by other developers who showed this was possible. As summer started, I thought now would be a great time to try it, and they agreed to give it a try! Rhiannon (13) will be… Read More


Going Indie: 5 lessons I learned from AAA

  After more than 7 years working at Raven Software on big-budget games (X-Men Origins: Wolverine, Singularity, and most recently Modern Warfare 3,) I decided this April that it was time for a change. I’m now a 50% partner in Flippfly LLC (www.flippfly.com) along with my brother, Forest San Filippo. The ‘why’ and ‘how’ of… Read More


Monkey Drum Sale Extended

After a great weekend of slowly climbing the App Store Charts, we sit at the 30th spot in education! Oh, so close to the coveted top 25! We are pulling out all of the stops we can find to try and jump that last hurdle. With an advertising budget of $0 our little company is relying… Read More


Ludum Dare 23 – Game Jam

Well, 2012 has brought a ton of great new experiences for us, and this was no exception. Aaron and I participated in our first ever game jam! For those who don’t know, a game jam is an event where developers get together and create games (usually from scratch) within a certain time limit. This event… Read More