Making a game with kids: part 1

For awhile I’ve been thinking it’d be a good idea to try making a game with my girls, after being inspired by other developers who showed this was possible. As summer started, I thought now would be a great time to try it, and they agreed to give it a try! Rhiannon (13) will be… Read More


Going Indie: 5 lessons I learned from AAA

  After more than 7 years working at Raven Software on big-budget games (X-Men Origins: Wolverine, Singularity, and most recently Modern Warfare 3,) I decided this April that it was time for a change. I’m now a 50% partner in Flippfly LLC (www.flippfly.com) along with my brother, Forest San Filippo. The ‘why’ and ‘how’ of… Read More


Monkey Drum Sale Extended

After a great weekend of slowly climbing the App Store Charts, we sit at the 30th spot in education! Oh, so close to the coveted top 25! We are pulling out all of the stops we can find to try and jump that last hurdle. With an advertising budget of $0 our little company is relying… Read More


Ludum Dare 23 – Game Jam

Well, 2012 has brought a ton of great new experiences for us, and this was no exception. Aaron and I participated in our first ever game jam! For those who don’t know, a game jam is an event where developers get together and create games (usually from scratch) within a certain time limit. This event… Read More


Monkey Drum 1.2

After several months of planning, designing, programming, fixing, reprogramming, and fixing again – Monkey Drum 1.2 has finally been submitted to the App Store! This has definitely been our most ambitious and rewarding update thus far. We essentially brought together everything we have learned from our user’s feedback, as well as our internal testing and re-imagined the entire navigation system… Read More