Absolute Drift: Zen Edition launched… Sort of!

Hey everyone, we’ve got some good news and bad news. The good news is: Absolute Drift: Zen Edition, the collaboration we’ve been working on with Funselektor,  now live  on the Playstation store in European territories as well as on Steam! The bad news: Due to some technical issue beyond our control, we’ve had to delay… Read More


A Problem With Race The Sun

Ever since Race the Sun came out on PC, people have been reporting a major problem. Here is an example: Hello. I know it’s strange for a user to contact their dealer like this, but ever since I found Race The Sun on Playstation store, I just have not been able to get enough. I’ve… Read More


The Showdown Experiment

The year was 2012 and we were innocent little children trying to make indie games… okay, maybe that’s a tiny overstatement, but we had (and still have) a lot to learn.  One thing we knew was that we wanted players to be more involved in the development process. We tried a few things to make that happen, but none of our slick ideas panned… Read More


Race The Sun is 2 years old today

Hello dear readers! Two years ago today, we launched Race the Sun via our website using the Humble Bundle widget, after about a year of development, and a harrowing Kickstarter. The game got off to a really rough start, which I wrote about here. In our first month, the game made less revenue than we… Read More


OCD And Game Design

I just finished reading a great opinion piece by Holly Green about gaming with OCD. Her thoughts really hit home and rekindled bad memories – along with thoughts about designing games with OCD players in mind. Some of what I’m about to say might not make sense without first reading Green’s piece (Link Here) A… Read More