I just had to share this video, shared by Toad102, a power user from Kongregate who routinely sits at the top of the leaderboard.
To be completely honest, we didn’t realize Race the Sun could move this fast. It seems that moving this fast causes some glitches with the hit detection, so it may be possible to “skim” some objects that would otherwise cause death. Nonetheless…
After much discussion, thought, and input Aaron and I have decided to create a Kickstarter campaign for Race the Sun. I want to let you in on some of the reasons why we believe that this is the best route forward for the game – and why you should back us
For those who are like “A Kickstawhat?”; Kickstarter is a crowd funding platform where people with creative ideas ask for support from people who want to see those ideas happen. More Here.
Reason 1: Time
Since Race the Sun preorders aren’t enough to support us at this point, Aaron and I have taken on several “side-jobs”. These jobs allow us to pay our bills (mostly) and take care of our families, but they take away time from Race the Sun. We really want to focus on the game and get it done as quickly as possible and funding would make that happen by letting us work on the game full-time.
In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success.
For part 1, I talk with independent developer Adam Saltsman. Adam’s career is notable, not only for how prolific he’s been, but for how many of his projects have risen above the noise and connected with large audiences. Canabalt could be considered his first major success, gaining notoriety as a flash game and then making its way to mobile platforms. And just in the last 18 months, he’s created a movie tie-in for ‘The Hunger Games’, an installation game called ‘Capsule,’ an episodic advert-game for Old-Spice, and shipped ‘Hundreds‘ for IOS, garnering an ‘Editor’s Choice’ feature from Apple and an honorable mention from the IGF. Common knowledge says that a game development success involves a lot of luck – but when someone has a string of success like this, it’s worth looking a little closer.
We also released an early “alpha demo” on Kongregate of the game, and opened up pre-orders on our website, with Kickstarter-like tiers of purchase. We even entered the game in the IGF
These things have had varying levels of success – but they’ve also taken an awful lot of time away from actually finishing the game. Once in awhile, I think it’s important to evaluate where you’re spending your time, to ask yourself what’s working and what’s not.
Here are two lessons in particular that have given us some clarity: Continue reading…
Hey all, we’re really excited to announce that our partner BrassMonkey is doing a massive giveaway, to celebrate the release of Race The Sun on PlayBrassMonkey.com, and the first of its kind integration of BrassMonkey technology into Race The Sun’s standalone version!
Prizes will include a Founder’s Club subscription, copies of Race The Sun (with soundtrack,) BrassMonkey coins to use on their website, and even a 3D printed version of the player ship from Race The Sun!