Weekly Dev Journal 2: Race The Sun progress!

Hey all, here’s our week 2 production update for Race The Sun, Introduced last week [Skip ahead to week 3]  First – here’s a concept Forest put together for a player ship – what do you think?   This week we decided to try a different basic gameplay formula: Instead of the sun going down… Read More


Remember priority #1

I questioned the wisdom of writing this, since as of yet, I’ve not released a highly successful game as an independent developer since quitting my day job back in April. Forest and I have high hopes for Flippfly, but aside from our moderately successful Monkey Drum Deluxe, there’s really not a lot of inherent credibility… Read More


Weekly Dev Journal 1: Introducing “Race The Sun”

Stepping out on a ledge.. Hey all, thanks for reading! Forest and I decided that from here on out, we’re going to do a weekly development update, and just be really transparent about what we’re working on, including a playable build so everyone can see our progress and provide gut-wrenching critical feedback. Or something like… Read More


Making a game with kids: part 1

For awhile I’ve been thinking it’d be a good idea to try making a game with my girls, after being inspired by other developers who showed this was possible. As summer started, I thought now would be a great time to try it, and they agreed to give it a try! Rhiannon (13) will be… Read More


Going Indie: 5 lessons I learned from AAA

  After more than 7 years working at Raven Software on big-budget games (X-Men Origins: Wolverine, Singularity, and most recently Modern Warfare 3,) I decided this April that it was time for a change. I’m now a 50% partner in Flippfly LLC (www.flippfly.com) along with my brother, Forest San Filippo. The ‘why’ and ‘how’ of… Read More