Weekly Dev Journal 11: On goals, shadows, and self-publishing

The bad news: We don’t have a playable build this week. We decided to dig in and make some big additions, and right now the game’s in a bit of a messy state. The good news:  we’re making great progress! We’ll have a build ready for Kongregate.com next week, with some solid new features that… Read More


Weekly Dev Journal 10: A new look, Greenlight, multiplayer, etc.

Hey all – you may have noticed that we didn’t do a week 9 update last weekend. We did actually make progress on the game, but I was busy with Ludum Dare#24, which is a 48 hour game-making competition. If you’d like to see the fruits of that effort, check it out here. Greenlight, and… Read More


Weekly Dev Journal 8: The Awkward Middle

Wow, has it been 8 weeks already? Something I’ve learned about game development is that every project has a few distinct stages when it comes to your mental attitude as a developer. The beginning is always a blast, because you’re trying new things, and putting all of your exciting ideas into the game. And the… Read More


Weekly Dev Journal 7: Whoosh!

Hey everyone, thanks for reading another RtS devlog! We really appreciate all the feedback we’ve had so far – it totally makes this open development thing worth it. As always, read to the end for the playable build. Also, we have a new “subscribe” box over to the righthand side of the site – sign… Read More


Five Little Things, Episode 1: Triple Town

In this series, I satisfy my urge to categorize and make lists, by breaking down various videogame related topics into five little nuggets of easily digestible wisdom. If you haven’t tried Triple Town from SpryFox yet, you owe it to yourself to check it out (free to play on mobile and Facebook.) It could be… Read More