Dev Journal 14: IGF, World editor, etc.

We’ve been really busy this past couple weeks, so this will be just a quick update! The Money Situation Forest wrote up a post the other day with some thoughts on bootstrapping. It’s awesome that we’ve been able to work on games nearly full-time for almost 6 months now, but the truth is, it’s not… Read More


Why it’s awesome… and a real pain! It occurred to me the other day that I’ve been at this for a while. I started working as a part-time graphics and sound guy for an indie video game in 2010 with big dreams of becoming a full-time game maker. After over two years of splitting my time between game-making and… Read More

Weekly Dev Journal 13: What a week!

This has been a really exciting week for us! On Monday, we released our “Alpha Demo” for Race The Sun on, and then on Tuesday, we opened up our store for preorders. Through the help of our friends, followers, and Kongregate users browsing for new games, Race The Sun started out with a rating… Read More

Our Self-Publishing PC Adventure, Part 1

When we started Flippfly as a company, our thoughts were mostly on IOS: The developer ecosystem is thriving, the barrier to entry is super low, the hardware is awesome, and there are millions upon millions of potential customers. But through our experience with our first release, Monkey Drum, we came to realize a few things:… Read More

DYI standing desk

 I’ve been toying with the idea of using a standing desk ever since I started working at home. I’ve found that there are a lot less excuses to get up and walk around when I’m not in an office environment, and the constant sitting was getting to be too much on my back. There have… Read More