Our Self-Publishing PC Adventure, Part 1

When we started Flippfly as a company, our thoughts were mostly on IOS: The developer ecosystem is thriving, the barrier to entry is super low, the hardware is awesome, and there are millions upon millions of potential customers. But through our experience with our first release, Monkey Drum, we came to realize a few things:… Read More

Share this on:
Share on Facebook
Facebook
Tweet about this on Twitter
Twitter

DYI standing desk

 I’ve been toying with the idea of using a standing desk ever since I started working at home. I’ve found that there are a lot less excuses to get up and walk around when I’m not in an office environment, and the constant sitting was getting to be too much on my back. There have… Read More

Share this on:
Share on Facebook
Facebook
Tweet about this on Twitter
Twitter

Weekly Dev Journal 8: The Awkward Middle

Wow, has it been 8 weeks already? Something I’ve learned about game development is that every project has a few distinct stages when it comes to your mental attitude as a developer. The beginning is always a blast, because you’re trying new things, and putting all of your exciting ideas into the game. And the… Read More

Share this on:
Share on Facebook
Facebook
Tweet about this on Twitter
Twitter