When we started Flippfly as a company, our thoughts were mostly on IOS: The developer ecosystem is thriving, the barrier to entry is super low, the hardware is awesome, and there are millions upon millions of potential customers. But through our experience with our first release, Monkey Drum, we came to realize a few things:… Read More
I’ve been toying with the idea of using a standing desk ever since I started working at home. I’ve found that there are a lot less excuses to get up and walk around when I’m not in an office environment, and the constant sitting was getting to be too much on my back. There have… Read More
The bad news: We don’t have a playable build this week. We decided to dig in and make some big additions, and right now the game’s in a bit of a messy state. The good news: we’re making great progress! We’ll have a build ready for Kongregate.com next week, with some solid new features that… Read More
Hey all – you may have noticed that we didn’t do a week 9 update last weekend. We did actually make progress on the game, but I was busy with Ludum Dare#24, which is a 48 hour game-making competition. If you’d like to see the fruits of that effort, check it out here. Greenlight, and… Read More
Wow, has it been 8 weeks already? Something I’ve learned about game development is that every project has a few distinct stages when it comes to your mental attitude as a developer. The beginning is always a blast, because you’re trying new things, and putting all of your exciting ideas into the game. And the… Read More