Dev Journal 14: IGF, World editor, etc.

We’ve been really busy this past couple weeks, so this will be just a quick update! The Money Situation Forest wrote up a post the other day with some thoughts on bootstrapping. It’s awesome that we’ve been able to work on games nearly full-time for almost 6 months now, but the truth is, it’s not… Read More

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Weekly Dev Journal 13: What a week!

This has been a really exciting week for us! On Monday, we released our “Alpha Demo” for Race The Sun on Kongregate.com, and then on Tuesday, we opened up our store for preorders. Through the help of our friends, followers, and Kongregate users browsing for new games, Race The Sun started out with a rating… Read More

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Our Self-Publishing PC Adventure, Part 1

When we started Flippfly as a company, our thoughts were mostly on IOS: The developer ecosystem is thriving, the barrier to entry is super low, the hardware is awesome, and there are millions upon millions of potential customers. But through our experience with our first release, Monkey Drum, we came to realize a few things:… Read More

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Weekly Dev Journal 12: Getting close!

Hey all, this week’s post will be even shorter than last week’s! We’re hard at work preparing for a Kongregate build – we technically finished all of our tasks for it on Friday, but we wanted to take the weekend and do some testing before we put it out in the wild (it’s still kind… Read More

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