A couple weeks ago, we started talking about the situation we were in with Race The Sun. We had done a blog post talking about our sales numbers, and the difficulty of selling games without a big distribution partner like Steam – and it really seemed to connect with people in a big way. This got us to thinking, maybe it’d be cool to organize a sale for ourselves and other indie games that weren’t on Steam.
Long story short – we launched it last Wednesday at notonsteam.com, and with about a day left, we’re considering it a resounding success so far. We had our best sales day to date on the first day of the sale ($3.3k) which was also helped by the fact that our game was Greenlit Continue reading…
Here is our second attempt at a live show about game development, Race the Sun and indie life. We are still new to the whole live show thing – so prepare for audio and video glitches
Last week we tried making a game from scratch in 10 minutes… and we pretty much failed. This week we thought it would be cool to make a new world for Race the Sun based on a theme suggested by our players. The chosen theme was Tetris (which is awesome) so we made Tetris shaped objects that rotate and fall from the sky. Unfortunately the last 1.5 minutes of video got cut off in the stream, so we added in a short section to show the “finished” world.
For a long time we have wanted to start a weekly vid-cast. We want to stay in-touch with our player community – and video seems like the perfect format to start conversations. We also want to get the word out about other great indie games and have a little fun along the way. Last night we finally filmed the first episode of “The Flippfly Show” and it was a blast! So, without further ado, here is episode one of The Flippfly Show in all of it’s awkward glitchy glory:
Spoiler: Launching a PC game without a major distribution platform such as Steam, is asking for trouble.
For those not familiar with Race The Sun, it’s a procedural racer, with a sort of retro “Star Fox-esque” aesthetic, and an endless world that generates daily, along with daily leaderboards and a unique solar-powered mechanic. We’ve been working on it for over a year now, first launching a very early “alpha demo” on Kongregate, then running a successful Kickstarter in March ’13 to fund further development. We’ve been selling “early access” copies for most of development, and using feedback and statistics to continually improve the game. We’ve tried to go beyond the simple “endless runner” formula, by adding features such as portals that take you to other worlds, and a built-in world creator with mods hosted on our servers.
We’ve also had the game on Steam Greenlight for over a year now. Currently we are just outside of the top 100.