The “Not on Steam Sale” has been a huge success so far

What a crazy couple weeks this has been! A couple weeks ago, we started talking about the situation we were in with Race The Sun. We had done a blog post talking about our sales numbers, and the difficulty of selling games without a big distribution partner like Steam – and it really seemed to… Read More

Race The Sun, A Month After Launch: Losing Steam

It’s been  a month since we launched Race The Sun 1.0 via our website, using the Humble Widget. It seems like a good time to talk about numbers. Spoiler: Launching a PC game without a major distribution platform such as Steam, is asking for trouble. BACKGROUND For those not familiar with Race The Sun, it’s… Read More

Oculus Rift Support coming to Race The Sun

If you follow us on Facebook or Twitter, you may have know this was coming – we’re adding Oculus Rift VR integration to Race The Sun! In fact – when we realized that we had an opportunity to show the game to some press at PAX, we decided to jump on this right away. I… Read More

Contest Winners Announced!

We’re pleased to announce the winners of our first Simplex World Creator contest! We hope everyone had a ton of fun – and if you entered but didn’t win – don’t despair! We’ll definitely do this again soon. Don’t forget that you can keep improving your worlds as well, updating them as often as you’d… Read More

Race The Sun Is Released!

Just over a year ago, we started our first major game project here at Flippfly, and announced it right here on this blog, playable web demo and all! We’ve been through a lot since then. We released an early “alpha demo” on Kongregate, which proved to us that yes, this game has potential. We ran… Read More