Weekly Dev Journal 1: Introducing “Race The Sun”

Stepping out on a ledge.. Hey all, thanks for reading! Forest and I decided that from here on out, we’re going to do a weekly development update, and just be really transparent about what we’re working on, including a playable build so everyone can see our progress and provide gut-wrenching critical feedback. Or something like… Read More

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Making a game with kids: part 1

For awhile I’ve been thinking it’d be a good idea to try making a game with my girls, after being inspired by other developers who showed this was possible. As summer started, I thought now would be a great time to try it, and they agreed to give it a try! Rhiannon (13) will be… Read More

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Going Indie: 5 lessons I learned from AAA

  After more than 7 years working at Raven Software on big-budget games (X-Men Origins: Wolverine, Singularity, and most recently Modern Warfare 3,) I decided this April that it was time for a change. I’m now a 50% partner in Flippfly LLC (www.flippfly.com) along with my brother, Forest San Filippo. The ‘why’ and ‘how’ of… Read More

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