Pursuing Excellence

  Awhile back, I argued that making an excellent game should be a game developer’s #1 priority. I also suggested that in the absence of marketing dollars: mediocre games usually fail, good games often fail, and excellent games rarely fail. These ideas were a little more controversial than I expected. There were two common responses. One of… Read More

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Weekly Dev Journal 3: More Race The Sun!

Hello dear readers. Here’s our week 3 production update for Race The Sun. For being 3 weeks into full production, we’re pretty happy with how the game is progressing. We’d love to hear your feedback in the comments! Our latest build is embedded at the end of the post, as usual. Share this on: FacebookTwitter… Read More

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Weekly Dev Journal 2: Race The Sun progress!

Hey all, here’s our week 2 production update for Race The Sun, Introduced last week [Skip ahead to week 3]  First – here’s a concept Forest put together for a player ship – what do you think?   This week we decided to try a different basic gameplay formula: Instead of the sun going down… Read More

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Remember priority #1

I questioned the wisdom of writing this, since as of yet, I’ve not released a highly successful game as an independent developer since quitting my day job back in April. Forest and I have high hopes for Flippfly, but aside from our moderately successful Monkey Drum Deluxe, there’s really not a lot of inherent credibility… Read More

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