Why it’s awesome… and a real pain! It occurred to me the other day that I’ve been at this for a while. I started working as a part-time graphics and sound guy for an indie video game in 2010 with big dreams of becoming a full-time game maker. After over two years of splitting my time between game-making and… Read More
This has been a really exciting week for us! On Monday, we released our “Alpha Demo” for Race The Sun on Kongregate.com, and then on Tuesday, we opened up our store for preorders. Through the help of our friends, followers, and Kongregate users browsing for new games, Race The Sun started out with a rating… Read More
When we started Flippfly as a company, our thoughts were mostly on IOS: The developer ecosystem is thriving, the barrier to entry is super low, the hardware is awesome, and there are millions upon millions of potential customers. But through our experience with our first release, Monkey Drum, we came to realize a few things:… Read More
Hey all, this week’s post will be even shorter than last week’s! We’re hard at work preparing for a Kongregate build – we technically finished all of our tasks for it on Friday, but we wanted to take the weekend and do some testing before we put it out in the wild (it’s still kind… Read More
The bad news: We don’t have a playable build this week. We decided to dig in and make some big additions, and right now the game’s in a bit of a messy state. The good news: we’re making great progress! We’ll have a build ready for Kongregate.com next week, with some solid new features that… Read More