The “Not on Steam Sale” has been a huge success so far

What a crazy couple weeks this has been! A couple weeks ago, we started talking about the situation we were in with Race The Sun. We had done a blog post talking about our sales numbers, and the difficulty of selling games without a big distribution partner like Steam – and it really seemed to… Read More

The Flippfly Show – Episode 2

Here is our second attempt at a live show about game development, Race the Sun and indie life. We are still new to the whole live show thing – so prepare for audio and video glitches 🙂 Last week we tried making a game from scratch in 10 minutes… and we pretty much failed. This… Read More

The Flippfly Show – Episode 1

For a long time we have wanted to start a weekly vid-cast. We want to stay in-touch with our player community – and video seems like the perfect format to start conversations. We also want to get the word out about other great indie games and have a little fun along the way. Last night… Read More

Race The Sun, A Month After Launch: Losing Steam

It’s been  a month since we launched Race The Sun 1.0 via our website, using the Humble Widget. It seems like a good time to talk about numbers. Spoiler: Launching a PC game without a major distribution platform such as Steam, is asking for trouble. BACKGROUND For those not familiar with Race The Sun, it’s… Read More

Oculus Rift Support coming to Race The Sun

If you follow us on Facebook or Twitter, you may have know this was coming – we’re adding Oculus Rift VR integration to Race The Sun! In fact – when we realized that we had an opportunity to show the game to some press at PAX, we decided to jump on this right away. I… Read More