Kickstarter!

After much discussion, thought, and input Aaron and I have decided to create a Kickstarter campaign for Race the Sun. I want to let you in on some of the reasons why we believe that this is the best route forward for the game – and why you should back us ūüėČ For those who… Read More

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Bootstrapping

Why it’s awesome… and a real pain! It¬†occurred¬†to me the other day that I’ve been at this for a while. I started working as a part-time graphics and sound guy for an¬†indie video game¬†in 2010 with big dreams of becoming a full-time game maker. After over two years of splitting my time between game-making and… Read More

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Monkey Drum Sale Extended

After a great weekend of slowly climbing the App Store Charts, we sit at the 30th spot in education! Oh, so close to the coveted top 25! We are pulling out all of the stops we can find to try and jump that last hurdle.¬†With an advertising budget of $0 our little company is relying… Read More

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Ludum Dare 23 – Game Jam

Well, 2012 has brought a ton of great new experiences for us, and this was no exception. Aaron and I participated in our first ever game jam! For those who don’t know, a game jam is an event where developers get together and create games (usually from scratch) within a certain time limit. This event… Read More

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Monkey Drum 1.2

After several months of planning, designing, programming, fixing, reprogramming, and fixing again – Monkey Drum 1.2 has finally been submitted to the App Store! This has¬†definitely¬†been our most ambitious and rewarding update thus far. We¬†essentially brought together everything we have learned from our user’s feedback, as well as our internal testing and¬†re-imagined¬†the entire navigation system… Read More

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