So… it’s been forever since we’ve posted here. I guess we got a little too wrapped up in all the projects we have going. One of those projects is an Android version of Evergarden – the puzzle game we released in August on iOS and Steam (more about it here). If you would like to… Read More
Ever since Race the Sun came out on PC, people have been reporting a major problem. Here is an example: Hello. I know it’s strange for a user to contact their dealer like this, but ever since I found Race The Sun on Playstation store, I just have not been able to get enough. I’ve… Read More
The year was 2012 and we were innocent little children trying to make indie games… okay, maybe that’s a tiny overstatement, but we had (and still have) a lot to learn. One thing we knew was that we wanted players to be more involved in the development process. We tried a few things to make that happen, but none of our slick ideas panned… Read More
I just finished reading a great opinion piece by Holly Green about gaming with OCD. Her thoughts really hit home and rekindled bad memories – along with thoughts about designing games with OCD players in mind. Some of what I’m about to say might not make sense without first reading Green’s piece (Link Here) A… Read More
We really love it when developers keep updating and improving the games we play. As developers ourselves, we really want to do this for our games. The hard reality is that continually improving a game after it’s initial release can be costly and incredibly time-consuming. If the game doesn’t continue to make money after launch, working on… Read More