﻿using UnityEngine;
using System.Collections;

public class Snowman : MonoBehaviour {

	public Player player;
	public CharacterController character;
	public float speed;

	// Use this for initialization
	void Start () 
	{
		player = ((GameObject)GameObject.Find("Player")).GetComponent<Player>();
		character = GetComponent<CharacterController>();
	}
	
	// Update is called once per frame
	void FixedUpdate () {

			if(player)
			{

				Vector3 toPlayer = player.gameObject.transform.position - transform.position;
				transform.LookAt( player.transform.position );

						character.Move( toPlayer.normalized * speed * Time.fixedDeltaTime);
			}

	}
}
